The Clash of Clans team approaches game balance by looking at attack stats and playtesting gameplay changes. As outlined by our design values, regular balancing updates help keep the game fun and interesting!
In this gameplay update, we're bolstering and distinguishing Town Hall 11 attacks. At the same time, we're putting some snap into our more sluggish units on all Town Hall levels.
These key additions to TH11 help sharpen the line between TH11 and TH10 gameplay, providing some needed attacking resilience.
Clan Castle level 7 is an especially critical attack boost, allowing donation of larger Spells like Rage and Freeze!
Poison's small range makes it harder to use than it needs to be. An increased range demands less pixel-perfect precision.
Witch still isn't quite where we want her to be. This cautiously optimistic boost focuses more on her direct damage.
Fast-attacking units like Valkyrie and Bowler have left these power-hitters feeling rigid and slow. Faster attacking gives them a proper chance to flex their muscles.
Wizard Tower level 9 available at Town Hall 10 (was TH11 previously)
Late-game Wizard Towers fall a bit behind other, better established defenses. This level boost especially affects tower hitpoints.
As we slowly phase in TH11-level walls, improving Wall utility is an area we have our eye on for future balancing updates.
Last but not least, be sure to check out the new Events button/tab. We're immensely excited to start featuring in-game special events on a regular basis!
But wait! We still have three Clashmas gifts to share with you, Chief! What could be inside these boxes? Find out next week as we open the first present! :)
Happy Holidays and Clash On!
The Clash of Clans Team