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October '18 Balancing Update

Hi Chief!

Besides the super exciting Clan War Leagues, the upcoming October update that is just around the corner will also bring some balancing changes. Keep reading to find out more about these in detail, or watch this short video for the abridged version!

Troops

Wall Breaker

Training costs reduced

  • Level 2: 1500 > 1250

  • Level 3: 2000 > 1500

  • Level 4: 2500 > 1750

  • Level 5: 3000 > 2000

  • Level 6: 3500 > 2250

  • Level 7: 4000 > 2500

  • Level 8: 4500 > 2750

Golem

Training Costs reduced

  • Level 1: 450 > 300
  • Level 2: 525 > 375

  • Level 3: 600 > 450

  • Level 4: 675 > 525

  • Level 5: 750 > 600

  • Level 6: 825 > 675

  • Level 7: 900 > 750

  • Level 8: 975 > 825

Baby Dragon

Training costs reduced

  • Level 1: 15000 > 10000

  • Level 2: 16000 > 11000

  • Level 3: 17000 > 12000

  • Level 4: 18000 > 13000

  • Level 5: 19000 > 14000

  • Level 6: 20000 > 15000

Witch

Training Costs reduced

  • Level 1: 250 > 175

  • Level 2: 350 > 225

  • Level 3: 450 > 275

  • Level 4: 550 > 325

Level 1

  • HP: reduced from 320 to 300

Level 2

  • DPS: reduced from 120 to 110
  • HP: reduced from 360 to 320

Bowler

Training Costs reduced

  • Level 1: 130 > 110

  • Level 2: 150 > 130

  • Level 3: 170 > 150

  • Level 4: 190 > 170

Gem Donation Costs Adjusted

Gem Donation costs have been reduced for the following units:

  • Balloon: 5 > 3 gems
  • Wizard: 5 > 3 gems
  • Dragon: 25 > 15 gems
  • P.E.K.K.A: 25 > 15 gems
  • Hog Rider: 5 > 3 gems
  • Valkyrie: 8 > 6 gems
  • Golem: 30 > 20 gems
  • Witch: 15 > 10 gems
  • Lava Hound: 30 > 20 gems
  • Bowler: 8 > 5 gems
  • Baby Dragon: 10 > 8 gems
  • Electro Dragon: 30 > 20 gems

And increased for the Giant: 

  • Giant: 2 > 3 gems

Siege Machines

  • Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
  • Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
  • Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.

Buildings

Inferno Tower

  • Additional Inferno Tower added to TH12

X-Bow

Damage per Second has been adjusted

  • Level 3: 80 > 70

  • Level 4: 90 > 80

  • Level 5: 110 > 100

Eagle Artillery

Damage per Hit and Shockwave Damage values have been adjusted:

  • Level 1: Hit damage 250 > 300, shockwave damage 15 > 20

  • Level 2: Hit damage 300 > 350, shockwave damage 20 > 25

  • Level 3: Hit damage 350 > 400, shockwave damage 25 > 30

Air Defense

Hitpoints have been adjusted:

  • Level 7: 1110 > 1100
  • Level 8: 1170 > 1200
  • Level 9: 1230 > 1300
  • Level 10: 1290 > 1400

Air Bombs (red ones):

  • New level added to TH12
  • Reduced activation radius from 5 tiles to 4 tiles

Bombs:

  • New level added to TH11

  • Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.

Resource Collectors

  • Gold Mine: new level added for TH10
  • Elixir Collector: new level added to TH10
  • Dark Elixir Collector: new level added to TH10

Walls

  • Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).

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