
News, Oct 21, 2018
October '18 Balancing Update
Hi Chief!
Besides the super exciting Clan War Leagues, the upcoming October update that is just around the corner will also bring some balancing changes. Keep reading to find out more about these in detail, or watch this short video for the abridged version!
Troops
Wall Breaker
Training costs reduced
Level 2: 1500 > 1250
Level 3: 2000 > 1500
Level 4: 2500 > 1750
Level 5: 3000 > 2000
Level 6: 3500 > 2250
Level 7: 4000 > 2500
Level 8: 4500 > 2750
Golem
Training Costs reduced
- Level 1: 450 > 300
Level 2: 525 > 375
Level 3: 600 > 450
Level 4: 675 > 525
Level 5: 750 > 600
Level 6: 825 > 675
Level 7: 900 > 750
Level 8: 975 > 825
Baby Dragon
Training costs reduced
Level 1: 15000 > 10000
Level 2: 16000 > 11000
Level 3: 17000 > 12000
Level 4: 18000 > 13000
Level 5: 19000 > 14000
Level 6: 20000 > 15000
Witch
Training Costs reduced
Level 1: 250 > 175
Level 2: 350 > 225
Level 3: 450 > 275
Level 4: 550 > 325
Level 1
- HP: reduced from 320 to 300
Level 2
- DPS: reduced from 120 to 110
- HP: reduced from 360 to 320
Bowler
Training Costs reduced
Level 1: 130 > 110
Level 2: 150 > 130
Level 3: 170 > 150
Level 4: 190 > 170
Gem Donation Costs Adjusted
Gem Donation costs have been reduced for the following units:
- Balloon: 5 > 3 gems
- Wizard: 5 > 3 gems
- Dragon: 25 > 15 gems
- P.E.K.K.A: 25 > 15 gems
- Hog Rider: 5 > 3 gems
- Valkyrie: 8 > 6 gems
- Golem: 30 > 20 gems
- Witch: 15 > 10 gems
- Lava Hound: 30 > 20 gems
- Bowler: 8 > 5 gems
- Baby Dragon: 10 > 8 gems
- Electro Dragon: 30 > 20 gems
And increased for the Giant:
- Giant: 2 > 3 gems
Siege Machines
- Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
- Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
- Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
Buildings
Inferno Tower
- Additional Inferno Tower added to TH12
X-Bow
Damage per Second has been adjusted
Level 3: 80 > 70
Level 4: 90 > 80
Level 5: 110 > 100
Eagle Artillery
Damage per Hit and Shockwave Damage values have been adjusted:
Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
- Level 3: Hit damage 350 > 400, shockwave damage 25 > 30
Air Defense
Hitpoints have been adjusted:
- Level 7: 1110 > 1100
- Level 8: 1170 > 1200
- Level 9: 1230 > 1300
- Level 10: 1290 > 1400
Air Bombs (red ones):
- New level added to TH12
- Reduced activation radius from 5 tiles to 4 tiles
Bombs:
New level added to TH11
Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.
Resource Collectors
- Gold Mine: new level added for TH10
- Elixir Collector: new level added to TH10
- Dark Elixir Collector: new level added to TH10
Walls
- Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).