
New Super Troops!
Two new Super Troops have arrived to reinforce your army, Chief!
Like other Super Troops, these powered-up versions of normal Troops can be temporarily upgraded in the Super Troops building next to your Trader. Super Troops offer a new twist by adding unique abilities, allowing you to create all kinds of new and crazy strategies!
In this update, we’re introducing the Inferno Dragon and the Super Witch! The Inferno Dragon is a Super Troop version of the Baby Dragon. Equipped with a mobile Inferno Tower on his back, and just like the Single Mode Inferno Tower, the Inferno Dragon’s beam attack increases in damage the longer it shoots up to 1600 DPS! It’s time to melt some enemy defenses! 🔥
The Super Witch is a brand new addition to the Super Troop roster. Where the Witch summons a small batch of Skeletons and the Night Witch summons a swarm of bats, the Super Witch summons only one thing: the Big Boy. The Big Boy is a single giant Skeleton with almost as many hit points as a Super Giant!
But the Super Witch is no slouch either. With 360 DPS, she does double the damage compared to a max-level Witch without the “Super” upgrade! 💀
Inferno Dragon
- Type: Air Troop
- Housing Space: 15
- Range: 4 tiles
- Special Ability: Fires continuous beam that increases in damage over time
- Upgrade Cost: 60K Dark Elixir
DPS | HP | Training Cost | Training Time |
80-1600 | 2100 | 16.5K Elixir | 2 Min 15 Sec |
Super Witch
- Type: Ground Troop
- Housing Space: 40
- Range: 4 tiles
- Special ability: Summons Big Boy, a single giant Skeleton
- Upgrade Cost: 60K Dark Elixir
DPS | HP | Training Cost | Training Time |
360 | 3200 | 915 DE | 10 Min |
Big Boy stats:
DPS | HP | # Summoned |
350 | 4100 | 1 |
Be sure to come back tomorrow for one last sneaky peek! Have a great weekend Chief!
Clash on!